This generation of Educationists is already underway with the integration of education along mobile platforms for the next generation’s convenience. What are some of the innovations we as educationists can bring about to create further convenience for our audiences? Here I discuss some of those ideas.
Suppose our course participants are people who are busy amid a variety of activities. Some of them are relocating between cities. Some are on a long vacation. Some are travelling across cities by rail or road. Others are cruising in a ship amid the sea. Yet others are working in an oil rig or a mine. There can be some who are sports professionals or fitness freaks who are out biking or jogging or brisk walking. And finally there can be some in remote geographical locations with no access to academic institutions and formal training in a university. All of these guys are juggling amid tasks and have no time on hand to stop by and sit by the side of a computer, the traditional way and learn stuff or upgrade their skills or awareness, and yet they want to.
What we can do for these guys as educational organizations, where these guys enrol, is to create short 15 to 20 minute nuggets that last as long as their short attention spans last, and that can be available anywhere, anytime, and by anyone. One way to meet their needs, is to have 15-minute long audio lectures, or quizzing nuggets, or interactivities, or engaging educational games, that they can select online from their mobile device, at any point of time, based on their interest and convenience in the given moment and place. Lets discuss some ways to enhance the delivery of education and the whole experience of education amid our audiences.
Dynamic, On-the-Move Time-table
So suppose a participant schedules in advance, 20 minute long lectures of subjects A, C, F, G and H for Day 1. As Day 1 arrives, the participant realizes that “priorities, requirements of the moment, interest, time-availability and convenience” have changed. So the participant changes the desired subjects for Day 1 to subjects B, D, E, F, and G. What we as educationists can do for the participants in this situation, is to create a solution that enables time-table change requests from course participants to be fed directly into each participant’s course progress account in a real-time manner. Both the native and web versions of the course app can be made compatible with Apple iOS and Android devices. The course app can be made to push the participant’s self-adopted course progress path and directions into the participant’s online account, thereby enabling the participant to share critical syllabus or course-path adoption ideas with fellow participants, or with non-participating friends, or with the global public in general, via the app, through customization of privacy settings.
Course Identity Card Doubling Up as a Benefits Card
Participants can be handed Course ID cards. These can be linked to the course app. Participants can receive reminders about card-related benefits, such as access to specific online and offline libraries, and free or discounted memberships, courses, or resources. They can also be intimated of location-specific wifi availability and registered-course-specific community accessibility with related meeting schedules, or related educational seminars, webinars, exhibitions, competitions, exam centers, or alumni meets in the participant’s current and immediate GPS-indicated locality etc.
Real-Time Course Purchase
Course and associated Course ID card purchase alerts can be pushed to near-real time with a course processing or course management function within the course app. This will imply that participants receive an immediate notification when course purchases are made. And participants can receive an immediate request for a photo, and related identity and registration documents, when the receipt in question is still in the participant’s hands.
Course managers across schools or colleges or other educational outlets can use the platform to pin-point to help, clarifications, and course directions, to course participants in times of need or crisis. The platform can enable communication via SMS texting. The functionality can entail mobile apps through which course managers and stranded participants can communicate directly. The app can include features such as: two-way messaging, automatic alerts based on course-specific or subject-specific, and even chapter-specific risks, and the nearest location educational services from the given GPS location of the course participant.
Engagement and Gamification Platform
This can be used to encourage course participants with adherence to the given educational outlet’s organizational policy. The application can be made customizable using big data and gamification to fit the requirements of each educational organization’s culture and prevalent policies. The platform can award participants to adhere to policies, and different parameters-of-measurement-based leaderboards can fuel competition. Based on a pilot, a timeline for the platform’s roll-out can be developed.
If you have ideas of improvements or suggestions on this write-up, or have other new ideas, please share a link to your write-up, or put up a comment and I would love to read and learn more from you.